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Conquests of Camelot remake thought..

Discussion about the Conquests Series

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Conquests of Camelot remake thought..

Postby MusicallyInspired » Thu Apr 20, 2006 7:19 am

"Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood,
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Conquests of Camelot remake thought..

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Postby Vroom » Thu Apr 20, 2006 5:34 pm

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Postby Nobara » Thu Apr 20, 2006 7:23 pm

If I were doing a CoC remake (which would never happen because I have no artistic, musical, or programming talent :lol:), it would be like Conquests of the Longbow. Boring, I know, but it would be nice if a remake still fit in that series of games.
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Postby Kenneth » Thu Apr 20, 2006 7:24 pm

Yeah I would go SQ6 style.
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Postby MusicallyInspired » Thu Apr 20, 2006 10:48 pm

You'd really see it as a cell-shaded cartoon with 3d rendered backgrounds in 256 colours? Really? Wow. That would be too "Quest for Camelot"-ish for me (movie wasn't very good).

I'd probably see it as something like PQ4's live action but with higher resolution and just slightly cartoonier but not by much. And for icon interface, the good ol' walk, look, use, talk, inventory cursours always win me over!
"Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood,
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Postby longtimesierrafan » Tue May 09, 2006 12:56 pm

I liked the interface on Leisure Suit Larry 7 where one icon did all kind of thing. Plus you could even type if you wanted (in rare situations you had to). Graphic wise - why not something in 800 x 600 16 bit or 24 bit. As long as it doesn't look too cartoonish if at all... Just my opinion!
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Postby Maxor127 » Tue May 09, 2006 6:13 pm

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